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Suggestions for Quest!

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Post by Rycan Wed Jul 16, 2014 2:42 am

Alright so,my suggestions for quests are as follow :

1) Page 80 as the highest page available(for example: 64 npc per stage. More mini bosses with more hp).
2) No tags for quest rooms,it kinda defeats the purpose and makes everything more easier.
3) I know this doesn't really count towards questing but I would appreciate it if there were just single mgs instead of the doubles.
4) A repeat from point 3,magazines should be available in the item shop(3-4 maximum).
5) Custom bosses are okay but they tend to be too easy. I remember a particular quest from trinity gunz back in like 2008. I believe it was called ghost king or something. It was really challenging and fun.
6) Boss combinations should NOT be sold in the item shop. Just the pages. Like this, everyone will actually have to hunt for boss items by doing the pages. Everyone will also be forced to take their quests more seriously as failing to complete a quest  means more farming.
7) Maybe if a team completes one of the toughest quests in the game for example,page 65 prison, their names could be announced to the server so as to give some kind of recognition to them.
8 ) Random spawn points for bosses (so the boss will come as a surprise)
9) Remove useless rewards (small skulls, raw meats etc), keep only those you can use.
10) Add gladiator option to quest. (when this option is on you can only use melee weapons)
11) Add naked option to quest.(when this option is on,you can't equip any armor excluding rings)
12) More valuable rewards when defeating a boss (for example some event items for a short duration of time)
13) Balance the xp for quests better. So that harder quests are more rewarding. The easy quests should give less xp per time spend to do the quest and the harder ones a little more.
14) Add Weakness ring to bounty shop (-45hp). For people that want to challenge themselves and play quest with only 55hp (1 ring) or 10hp (2 rings).
15) Death notification in quest modes (just like in pvp)
16) Separate channel for quest modes

Well, this is pretty much everything I can think of at this moment.I'm sure everyone else might have some decent suggestions for quest too. Be sure to share them Very Happy. Thank you & have a nice day!


Last edited by Rycan on Thu Jul 17, 2014 7:01 am; edited 4 times in total
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Post by Zueno Wed Jul 16, 2014 2:53 am

magazines for item on website or bounty?
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Post by Rycan Wed Jul 16, 2014 2:55 am

Bounty
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Post by Zueno Wed Jul 16, 2014 3:06 am

Alright
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Post by Corp Wed Jul 16, 2014 11:02 am

I'd like the pages 65 & 80 to be in the bounty shop as well.
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Post by Zueno Wed Jul 16, 2014 11:22 am

I think 65 will be fine but i think it would be better to hunt for the 80 lol gives you a bit of a motivation i assume
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Post by Lethality Wed Jul 16, 2014 12:15 pm

I think there should be at least one quest that you don't have to hunt for, because there are obviously going to be people that come to the server and want to farm EXP. It doesn't have to be an easy quest like SQ, you should make it a custom but difficult quest and worth a decent amount of EXP.
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Post by BaahII Wed Jul 16, 2014 12:56 pm

gladiator quests and multiple quest options sound fun
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Post by Zueno Wed Jul 16, 2014 8:14 pm

I agree, we may work towards that lol
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Post by Reverie Wed Jul 16, 2014 10:05 pm

oh btw can it not be 4 players when u quest >.>
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Post by Zelgadus Thu Jul 17, 2014 12:40 am

Cuddles wrote:oh btw can it not be 4 players when u quest >.>


Coodles y u so smart? Very Happy
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Post by Rycan Thu Jul 17, 2014 1:20 am

Cuddles wrote:oh btw can it not be 4 players when u quest >.>
If we were to increase the overall number of players required in a quest, we would have to also increase the difficulty of all quests so as to suit the number of players. I don't mind it, more players = more fun Very Happy.
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Post by Surreptitious Thu Jul 17, 2014 8:42 am

Cuddles wrote:oh btw can it not be 4 players when u quest >.>

Max players for quest will be 16, just done tweaking.
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